

The infernal axe is the item Falo requires players to show him when he sings about: A fiery axe of great inferno, when you use it, you'll wonder where the logs go.

Using a smouldering stone or dragon axe on a degraded infernal axe will consume the item, restoring 5,000 charges and granting 350 Firemaking and 200 Woodcutting experience. The axe's remaining charges can be checked via its right-click menu, and will be displayed as a percentage in the chat window. When fully degraded, the infernal axe behaves the same as a dragon axe, including its special attack. The infernal axe is able to burn 5,000 logs before degrading. If lost on death in level 20 or higher Wilderness, it is converted to 11,976 coins. The infernal axe cannot be reverted back to a tradeable dragon axe or smouldering stone. The infernal axe does not consume bruma roots within the Wintertodt, sulliuscep mushrooms, or celastrus bark, instead acting as a regular dragon axe when cutting these trees. The infernal axe possesses the same special attack as the dragon axe, in which it boosts a players Woodcutting level by 3 and requires 100% special to use. Experience gained from logs burnt by the infernal axe is increased by the Pyromancer outfit bonus. For example, redwood logs that are burnt by the infernal axe (which does not require level 90 Firemaking) will grant 175 Firemaking experience rather than the 350 experience that is granted by burning it normally. While chopping a tree with the infernal axe in the inventory or equipped, there is a 1/3 chance that the logs will be consumed as they are chopped, giving half of the Firemaking experience that would usually be gained by burning them the normal way. Creating the axe grants 350 Firemaking and 200 Woodcutting experience. The infernal axe is a special type of axe that is created by using a smouldering stone on a dragon axe, requiring an unboosted level of 61 Woodcutting and 85 Firemaking. No other editing has been done.A player uses a smouldering stone to create an infernal tool. Or any other problems, please do not hesitate to contact me.Īll screenshots are taken directly from the game and resized down from 1920x1080 to 1280x720. If for some reason the files do not work, cause crashes When are you making a Bandos set of armor?Ī. I use Somber ENB that is tweaked a little. I wanted the Inferno Adze to also be a torch but had problems with it emitting light and sheathing correctly.Ī.

#Inferno adze runescape how to
I'm unsure how to change this without overriding it completely.Ģ. Currently the animation for Mining and Woodcutting uses the default Pickaxe. Simply delete the following files/folders:ġ.
#Inferno adze runescape archive
It can be upgraded with 1 Dwarven Ingot.Įxtract the files of the archive to your Skyrim Data Folder It requires 1 Iron Ingot, 1 Steel Ingot, 3 Dwarven Ingot and a Pickaxe. The Inferno Adze is smithable under the "Dwarven" category. I changed the design quite drastically to make it fit with the game and went with a Dwarven/Dwemer theme.īoth model and textures were created by me using 3ds Max 2011/2014 and Photoshop CS6. I decided to bring it into Skyrim because I thought it could fit well. The Inferno Adze is a combination Hatchet and Pickaxe that originally came to life in Runescape. If you like my mods, please give me a like on Facebook!
